Showing posts with label resources. Show all posts
Showing posts with label resources. Show all posts

Saturday, January 11, 2014

Life, Work, Writing & Balance

Recently, and by recently I mean in about the last week, I've been struck with a new fear. I know, my list of fears is pretty long, but this one is new and immediate and so it gains some additional attention. The new year has started, and the end of the first full week is approaching. According to my count, I've done a total of 9275 words of writing this week, beating my weekly goal by 2275 words. Not too shabby, and a good start to what will hopefully be 52 weeks of consistent writing.

Wednesday, May 15, 2013

You Can't Take Everything (or Everyone) With You...

This is primarily going to be one of my sappy, self-reflective posts, so please bear with me.

As most of you are aware, this week marked the end of the semester for me. Monday was the official last day of class, and Wednesday was the first of my two days of finals. I found I was struck with a stronger pang of grief than I originally expected. I've grown somewhat close (which for me means that I've shared a lot of laughs and some minor extracirricular activities) with a handful of people, including the majority of my Acting class.

I've talked about how I connect with people in previous posts, but allow me to go over this again. Years ago, I used to be free with my happiness and optimism, and I used to approach everyone as if they could be a life-changing friend for me. I poured everything into friendships and I tried to do everything in my power for those people. It didn't matter if we shared a brief, friendly conversation or if we hung out consistently for multiple months, I probably considered you a close friend.

Then I had a period where this openness and willingness to connect so freely with people came back to bite me, and it ended up hurting me. So I backed off, and kept people at arms' length. Sure, I didn't let other people hurt me during this time, but I was hurting myself, stifling my extroverted self and forcing a more introverted lifestyle. It was difficult at first, but it got easier as time went on, and eventually it became all I knew.

Yet, in the last two years now, I've really been working on getting back my old self, the self that I was years ago. I wanted to be the Nick that people wanted to be around again. I wanted people to enjoy their time with me, and I wanted people to know how much they mean to me. I have had a few friendships and relationships these past two years that have been instrumental in making this transition, yet a week such as this proves to me that things won't always be easy.

We finished our last performances in Acting class, and I lingered for a moment or two, but ended up leaving quite quickly, quite abruptly, with very little said to anyone other than a couple of passing goodbyes. I got halfway down the hall to the exit, and I stopped myself. I turned back around, went back to the theater, and made up some excuse in my head of a question that I had to ask the instructor as the real reason for my return.

Unfortunately, when I arrived again, most of the other students had gone, and I had missed my opportunity to give a more suitable farewell. Now, I found, I felt even worse.

This seems such an elementary thing for me, but now all that is rolling around in my head is the fear that I may never see some of these people again. That is a reality I'm going to have to face, but it's not one I'm proud of accelerating.

As I have been saying, time and again, I am moving forward. Forward with my life, forward with my career, forward with my creativity and forward with my relationships. Unfortunately, the other side of that positive coin is the fact that as I move forward, I am forced to face the realization that I can't take everything with me, that I can try to stay in touch with as many as possible, but I will lose contact with most of them, and it kills me.

It kills me because I think of the people who I was once close to that I don't hear from, or don't reach out to, much any more. People who I keep telling myself I need to call, need to contact, but I either don't or can't.

This Friday is my last final, in Public Speaking, a class in which I have made some simple connections with a few people, though not as major of connections and with not as many people as I would prefer (mainly because other than one or two moments, I didn't put much effort into it, probably out of a fear of the inevitable future). I think I will do what I can to offer a bit more of a satisfying goodbye to these people, something I may segue into my requesting they see the play that I will be in this summer.

I am a better friend than I have been this last week or so, I know it. I just have to act like it.

Saturday, May 11, 2013

Changing the Game

Things have been moving at a very definite pace for me these last couple of weeks. I made some big decisions, the nature of which I can't really get into yet, but that will be changing the course of my life for at least the next year or two. It's both exciting and frightening, but I know that these are decisions that had to be made, considering my future goals and my current direction.

On a smaller scale, I made a tough choice about my personal belongings today, selling a good number of old video games for past - and current - generation systems. They were simply sitting on the shelves or in drawers, collecting dust and not seeing any use, and since I had to spend extra money on phone repairs and dropped some more cash into Round 10 (necessary cash, that is), I've been a little tight on funds.

But creativity is one of my strengths, and being creative with how I spend my money is a skill I've been tempering since January, thanks in no small part to the guidance of my sister. And it's something I'm going to have to get better at, looking at the road ahead.

I am nothing if not a work in progress.

Wednesday, May 8, 2013

This Big Lake Has Got Me Feeling Anxious & Lazy

Decided my post today would be a poor attempt at poetry. Sorry about the scheduling delay!

Alright, it's time to clear away those temptations and dust off those notions, ignore your hesitations and challenge your devotions. Shake up those foundations you let settle, look back on your creations right down to the letter. You let your distractions get in the way of your plans, you've been looking at the downside so let's start again.

Lefts and rights, ups and downs, keeping your head through the smiles and frowns.
A walk under the sun isn't always so bright, but strolling under the moon doesn't always feel right.
A pocket full of plastic still comes up short but creative success is attained with support,
so tighten the belt and sharpen the number two, push uncertainty aside, you've got work to do.

The world's unlocked the door and cracked it open some more, but your shoe's all scuffed because you've been here before. Your art is a chore and your ego is sore, you're in the big leagues now but you're too chicken to score. And after all this, what's it really for? Pride? Honor? Principle, or something more? Would anyone notice if you closed the door? In a market full of Cores, who needs one more?

You have been here before. But this time is different.

You're lost, aren't you? There's no rhyme to your reason, you hang on too tightly and then change with the seasons.
You make up your mind with the certainty of weather and you tend to fall apart after every get-together.
But finding happiness in life begins with a thought, and if you refuse to smile then you've already lost.
You're not going to give up before you even started, afterall, you've seen worse, and even when you departed
from this path for which you packed you backtrack to the fact that this has always been your knack, no matter how abstract, exact, or sidetracked the fact of this track is that it's about your impact, not your plan of attack.

So the next time you're tempted to turn your back, or worse to simply let yourself drift off-track,
do us all a favor and snap yourself back. This far in the game you can't afford to slack.
I know it'd be easier with a little more change, and I know it'd be nicer if you could share the stage,
but choices and terms led you to this point, and whether alone or not you shouldn't disappoint.
You've made promises before, now it's time to see them through. Not to your family or friends, you only owe it to you.

Don't second guess me on this. You know I'm right. Forget the cold apartment and the flat sheets at night.
One fish at a time if you're going to fry 'em right. Even if there's bigger fish out there, this one's in sight. You've been going too long on catch and release, and now the sun is going down and you still need to eat.
So reel this in with patience, stay true, and you'll be fed for the night and tomorrow's brand new.
One fish at a time is my advice to you, and who knows? Maybe someday that fish will find you.

Sunday, May 5, 2013

The Round 10 Quick Start Guide is now available - for FREE!

Check it out at RPGNow.com! As always, let me know about your questions, comments, concerns and criticisms! You can contact me for Round 10 information at the Round 10 Website or by emailing support@round10rpg.com.

Saturday, May 4, 2013

ISBNs and Barcodes

Just purchased the ISBNs and the barcodes for the Round 10 Quick Start Guide and the Round 10 Core Rulebook, meaning that the QS Guide should be available for free download within the next few days! Meanwhile, work on the Core Rulebook is nearing completion, though the June release date may be a bit ambitious, and it might have to get pushed back to July, simply to ensure it is complete and ready to go.

I've gotten a few questions about what sort of programs I am using for putting the book together, since I am self-publishing. I started using simple Microsoft Word for the rulebook, and after it's first draft was complete I moved it into Scrivner for basic layout editing and revising. Scrivner is great for layout work, it's cheap, and it allows me to achieve the look I want with the pictures I have. For the cover I've used Photoshop Elements to put together the images that were made by my illustrator, logo designer and typographic artist, as well as adding in the cover credits and (now) the barcode.

Not really much to report on other than all of that. I've been spending a lot of time both on Round 10 and on my schoolwork, as we're approaching the end of the semester. Blogging may be dropping down a bit for the next week or two, so I apologize to my more regular readers. Please, bear with me!

Friday, May 3, 2013

Late Post: Auditions

Hello again, readers! I missed the Wednesday post, so my apologies for that. My week has been quite busy, and so this and most other posts will be shorter in length for the next week or two.

The most noteworthy event during this week is the fact that I had another audition this last Wednesday evening, May 1st. The director is my Acting class instructor, so having that established familiarity with him as a person did wonders for my anxiety. I went in at 7:00pm, and I'm assuming that he really liked my performances since I was one of the last to leave, having been called back in for additional readings three times.

He said he should have the play fully cast by this weekend, so I should get an email Saturday or Sunday to let me know if I got the part or not. We shall see! I will say that I am very excited, and I'm trying to not expect a role, but rather just be happy with whatever feedback I get from him.

Saturday, April 27, 2013

Beyond the Horizon Radio: Round 10 Interview

About two weeks ago I received an email from a supporter of Round 10 who also happens to be running a gaming podcast called Beyond the Horizon Radio. He voiced his excitement at seeing how far Round 10 has gotten, despite not meeting its goals as a Kickstarter campaign, and said that he would love to conduct an interview with me about Round 10, it's development, and the impressions of he and his gaming group from their play-test session.

I, of course, happily agreed. Any and all support is most welcome and appreciated, and the more I can get Round 10 out there and in the eyes of the public, the better off it will be. He was kind enough to send me the questions for the interview, and I am excited to partner with him and discuss what Round 10 can bring to the gaming industry.

The episode's air date is still up in the air, but we will be recording the interview this coming Wednesday (05.05). My only concern is that his podcast is set up only as a direct streaming site, only offering content for the limited time that he plays it (generally on Saturdays from noon to 3:00pm for live shows, and Sundays at a similar time for a rerun of Saturday's show). While it's definitely a system that works, I'd love for the episode, or at least the interview, to be available for download to be listened to at a time that's more convenient for the listener. I may connect with him and see if I'd be allowed to record the interview and post it on the Round 10 website and Facebook page, with his permission.

Regardless, I'm excited for the publicity, no matter how big or how small!

Wednesday, April 24, 2013

Round 10 Soft Release Info

The Round 10 Core Rulebook is growing a bit more each day. These last couple of days saw some additional work from my illustrator, Ramon Bunge, come in and continue to wow me. I took the opportunity to play around with the book's layout and toy with where various illustrations will go. It is my goal and my hope that the book will be ready for distribution by June 1st at the earliest!

With this in mind, I should also start focusing on the Round 10 Quick Start Guide, doing some final edits and getting that ready for digital distribution by May 20th. The Quick Start Guide will present the rules in a succinct and easy-to-learn, seven page format, along with a pretty cut-and-dry adventure and six premade characters. It will be the stepping stone into the greater Round 10 experience, and will be available for free download from the Round 10 website and RPGnow.com, so keep your eyes peeled!

I'm debating on the prices of the Core Rulebook. The physical copy's price is sort of out of my hand; it all falls on what Lulu.com or Createspace.com will charge for each printing (probably in the realm of $40, since it is almost 200 pages with full-color artwork), yet I'm still a bit up in the air on the digital book's price. I don't want to charge too much, since it was never my intention to make substantial money off of this game, but at the same time I don't want to undercut the work that's being put into it. I'm thinking a PDF of the book could go for around $15.00 at standard price. It seems a bit high for a digital download, but at the same time the Core Rulebook offers so much information that there is no need to purchase anything further.

Zimildran is even further from having a determined price, but I'd say in and around $15.00 for the digital book. I'm even entertaining the idea of running some sort of online deal when you purchase the Core Rules or Zimildran to get some sort of discount on the other product, encouraging the purchase of both items.

Of course, the marketing stage of multiple products is still up in the air, but it's exciting to think about, at the very least!

Wednesday, April 17, 2013

The Illusion of Progress

This past Sunday was an interesting day for me. It started off with me visiting my parents briefly, I vented some of my frustrations and discussed upcoming events with them, and then headed into town to pick up groceries. I returned to the apartment, started my laundry, and sat down to work on my research paper for my Interpersonal Communication class. It promptly started snowing, and heavily, outside, and I knew that I was confined to the apartment for the remainder of the day.

I finished the paper within about an hour, spent some time talking with my roommate about our summer plans, graduation, and other topics, and then sat in front of my computer to work on Round 10.

And I sat there, and stared at it, yet couldn't bring myself to type anything out. Nothing was coming to me. Here I was, the whole evening ahead of me, a mountain of time that could allow me to make tons of progress on Round 10, and all I could do was stare at the document blankly.

And then Monday came around, and between classes, in the matter of an hour and a half, I started and finished three different sections in the rulebook, fingers hammering away faster than they had in a while. Yet I did this in the college cafeteria, rather than my own kitchen as was the case on Sunday.

I realized that the change of environment was what did it. It offered a change of pace, a change of scenery, which dramatically affected my writing. I realized that, as I have mentioned in previous blog posts, that I am fearful of my own stagnation in life, and the simple change of scenery was enough to kickstart my writing juices, oil the gears in my creative mind, and get more work done than I had seen in a long time. It was an illusion of actual progress, with me fooling my creative brain with the idea that I was in a different place, at a different time in my life.

That simple illusion, that simple head fake, was enough for me to temporarily forget about the stresses of the direction and pace of my life and to focus on the task at hand - my writing.

Here's hoping I can continue to make it work.

Saturday, April 13, 2013

Round 10 Development Update

Most of my recent posts have been encompassing emotional reasonings, thoughts and ideas about the direction my life has been going, and the relationships I've been cultivating throughout the past few months. I understand that this blog was originally started with the intent to talk about the creative process around my writing, the journey I'm making in the self-publishing world, and the pursuit of a career in education. If you've been keeping up with my posts through all of this other, off-topic reflection, then I thank you. If you have found a level of annoyance in my posting inconsistencies, in my lack of discussion of the proposed, original topics, or in the general disorganized order of my posts, than I apologize, but know that every post in this blog is about things that are important in my life and that float in and around my mind on a daily basis.

That being said, I will spend this post talking about the state of the Round 10 RPG and my plans for the near future.

Round 10 RPG Core Rulebook - Overall Progress
Writing: 85% finished
Artwork: 76% finished

Ramon Ignacio Bunge, my wonderfully talented illustrator (who you can find on DeviantArt), is currently working on the last two black and white illustrations and then will jump into a final full-color image that I decided to add to the list last-minute. The pictures are turning out really well, and you can see all of the work he has done so far at the Round 10 RPG Facebook Page. Here is a taste of what he has done so far for the book:



As far as the writing goes, I've got to finish up the GM's section (genre-specirfic tips, running a scenario, running a campaign, and creating your own items, enemies, and settings), and fill out the remaining reference sheets (generic enemies, vehicles, ships), and then the writing will be 100% finished.

I'm debating if I should look into getting a professionally done layout for the character sheets and enemy sheets, but something tells me that a simple layout for those would work just fine. I'd rather spend time on the book's layout as a whole, ensuring that it reads well, has a proper and complete index and table of contents, and that it flows together well.

I'll likely be getting the Quick Start Guide up on the Facebook page and on RPGNow as a free download in the coming weeks, giving any interested parties the opportunity to get their feet wet with the rules system before the full game hits digital shelves.

I'm toying with the idea of posting weekly video notes on the Facebook page, an idea that has hit a wall simply because of my lack of adequate recording equipment. I'm also debating about posting some of our play-testing audio recordings for interested parties to hear, and get an idea for how the game plays. And finally, the Round 10 website is coming together, slowly but surely, and should be up and running for the public soon enough.

If you are one of the interested parties and you know of anything specific you'd like to see on the Facebook page, please let me know! I'm open to all suggestions.

Saturday, March 2, 2013

Progression

This past Thursday, February 28th, I found that my pursuit of independent publishing and game design got a bit easier. My life-long friend, Sean S., asked me how interested I would be in pursuing a partnership with him. Round 10 is coming along, and he wants to move forward in a way that would take what I am building as a brand, and explore all manner of options for it as a business. Tabletop gaming, blogging, podcasts, etc. With an enthusiastic response, I told him I would glady join forces with him to create the foundations of a game design team and company. However, I did caution him that Round 10 is, far and away, my main focus right now, with all of the work I've been pouring into it. He understood, and offered his help where it was needed, and as it fit into his schedule.

That lit a bit more of a fire in me when it came to working on the Round 10 Core Rulebook, and the following evening I sat in front of my computer for nearly five hours hammering out the statistics, values and information for tons of additional aspects to the book. It's filling up nicely, and while I still have some distance to go before it's ready to be published, it is certainly making headway. I am excited to get it out there and in the hands of those awaiting it.

I'm excited to bring my love of tabletop gaming and expand it beyond simply the Round 10 RPG System, and I know Sean is equally so. We both are of like minds, that this endeavor, this pursuit, is a way for us to feel good about how we're spending our time, to feel satisfied with a creative project that will help make the more routine days that much easier to get through. And once Round 10 gets established and off the ground, and the brand becomes something more than simply a logo and word of mouth, we'll really have some opportunities to explore our interests, and bring the games that we want to play to life.

Wednesday, February 27, 2013

Too Much Wasted Time

My last couple of posts have been about time management in writing, and how to better hold yourself accountable for your time. I realize that the majority of this blog has been in and around various bits of advice when it comes to pursuing your career, yet I stopped and thought about that for a minute. Here I am, unpublished, distracted and as amateur as you can get, and I'm posting advice about how to become a better writer. That's more than a bit pretentious of me.

That being said, in an effort to shift the focus from me providing less-than-substantiated advice to me providing a window on my own experiences, I will start posting about my own writing habits, what I'm planning to do, and why. I've already talked about my love of journaling, so consider this blog an extension of my journals, one that is open for public viewing and feedback.

I've recently come under an undeniable feeling of restlessness when it comes to my career choice and my daily habits. I attribute part of this to the fact that I recently turned 25, an age that sort of slapped me in the face, forcing me to realize that I am an adult, no doubt about it. However, I cannot help but feel that part of it is because I am working in a job, and have been working in a job, that doesn't satisfy what I want out of a career choice.

Don't get me wrong, I enjoy my job. I work with some very wonderful people and have had incredible memories. Some lasting friends have been made in the retail world for me. Yet, as I approach my 8th year, I cannot help but consider my level of personal satisfaction with my daily work, and I am disappointed with that assessment.

I'm faced with the feeling that the last few years of my life have been far too complacent, and now I feel like I need to work that much harder in order to make up for the lost time. I recently spoke with my parents about this feeling, and my father gave me the advice "I felt the same way at your age, but I stayed in the grocery business and I feel it worked out well." To his credit it certainly did, and I'm glad he made the choices he did in his life. However, something about this restlessness tells me that it goes beyond an aging man attempting to hang onto the openness and opportunity-filled days of his youth. I feel like there is no reason why I should be allowing myself to feel this way, and that I can turn it around if only I spend the time doing so.

It's a difficult realization to come to, and even more difficult to put into action, but it is my plan to do so. It is my hope to advance my career and my interests every day until I reach the point where I am satisfied with what I am doing. When that happens, I will be able to look at other aspects of myself and my life, and what I can do to better them.

When I spoke with my mother I told her that "I'm tired of just satisfying people, and I want to start actually helping people." And that is as close to the truth about my feelings as I've ever been able to vocalize. I'm tired of working in customer service, putting my people skills and my communication talents to use with a flimsy facade of making a difference. I want to actually make a difference. I want to help people learn, realize their potential, open their minds and view the world in different ways. This is why I landed on teaching as a career, and I feel like it will be the career of choice for me as my life moves on.

The real challenge, for me especially, is to stop letting time move around me, and instead start moving with it.

Saturday, February 23, 2013

Daily Habits

Whenever conversations have taken a turn towards one of my hobbies, such as writing, sketching, or even Game Mastering an RPG session, it isn't rare for people to say something along the lines of "I'm a terrible artist," or "I can't write at all," or even "I could never run an RPG." I can't help but chuckle at these statements because of how misinformed they are.

Writing, as with most hobbies, isn't something you're born with. Anybody can learn how to cook, how to sing, how to play the guitar, how to skateboard, and how to write. These are skills, and it's true, while some may be born with natural talents in these areas, anybody can learn how to do them, and to do them well.

The key, and this is where most people fail, myself included, is consistent practice.

We live in an age of instant gratification. When I was growing up, it was common to wait minutes for a webpage to load, even if it was all text. And it was what I did. I'd click the link, and sit and wait while the page slowly came into view, often reading the information as it showed up on screen. Now, if the page takes longer than ten to fifteen seconds, most people close out and try again, or look for a different page. We are accustomed to instant information, to finding what we need as fast as we can hit the 'Enter' button, yet it is my firm belief that this technology is being poorly misused. Yet that is a subject for a different blog post.

If you want to get better at something, anything, all you need to do is practice it. Work it into your routine, schedule your time around it, make time for it and hold yourself accountable to it. Whether its physical exercise, budgeting, academic preparation, or creative writing, all you need to do is be willing to devote the necessary time.

I have these skills in sketching and writing because I did them when I was young. I started as a child and kept the hobbies up throughout my prime development years, into high school, and after. Now, in my adult life, I find that I don't continue the hobbies as often as I'd like, and because of this my confidence in them has fallen. I can still sketch, but it takes me a while before I feel good about my artistic abilities to hammer out portraits and character concepts like I used to. I can write, but it takes a few days of straight fiction writing before I feel confident about my ability to tell a story.

Turn your desire into action and start writing daily. Keep a journal, and carry it with you at all times. I know how this sounds, and I know that a lot of us who aspire to be writers think "keeping a journal is amateur stuff, I'm ready for more than that." I know this because I thought this way just a mere year ago. However, I have since decided to take my own advice, and it has done wonders for my ability to get my thoughts out on paper. It has made me a better literary communicator and a better verbal communicator. There really is no downside to having a daily journal.

Writing also requires an acceleration period. This period varies in time from one person to the next, but generally you can expect it to be around thirty minutes. You can't sit down and expect to start writing your novel right away, and you can't expect every session to be equally effective, at least not at first. Having a daily journal, and writing in it for at least thirty minutes prior to working on your manuscript, is the perfect way to get your creative gears turning, to kick-start the part of your brain that works on literary communication, taking abstract thoughts and turning them into words on a page.

The same goes with any skill you put into practice. Instead of jumping right into your workout, stretch for a short while beforehand. Instead of starting your piece of artwork right after you get done with your work shift, instead sketch a few scrap drawings in a notebook. We want everything we do to be perfect the first time, yet that is not realistic. In fact, that frame of mind is a hindrance to achieving our true potential as artists. Recognize that consistent, scheduled practice is necessary to becoming better at something, and then go out and schedule that practice.

Tuesday, February 19, 2013

Keeping in Contact

It's been said that life isn't so much about what you know, but rather who you know. As I work towards self-publishing my first book, I'm finding this to be increasingly true.

Seeking to get anywhere in the world of writing requires many different tools that you need to be ready and willing to utilize, many different skills you need to hone, in order to get anywhere. Or, at least, so I've been learning. There is determination to finish your work, there is discipline to hold yourself to a schedule or timeline, and there is properly leveraging the skills and abilities of others to assist you. Despite how it sounds, self-publishing is not something you can do on your own. At least not easily.

Expand your circle. Meet people with similar interests. Go to writing clubs, visit online forums and chat rooms, and reconnect with old friends who shared your passion. It is important to have a good list of people who enjoy writing, who enjoy reading, and who enjoy other aspects of the publishing process. The more people you know, and the more willing you are to ask for help, the easier your road will become.

When I started work on the Round 10 Core Rulebook, I expected to write the manuscript, send it in for publication, and start watching the 'Download' counter tick ever upwards. I was incredibly wrong, and I didn't realize it until I was filling out the submission form for rpgnow.com and got to the 'Cover Art' field. I had no cover art. The first thing that anyone would see about my book, and it was blank.

I realized I still had some work to do.

A lot has happened between then and now. It's been almost a year, the book has gone through three different versions, getting more and more in-depth with what it includes every time. I have seven of eleven illustrations finished, and the other four are close behind. The cover is fully designed and finished, ready to grace the front of the manuscript. The sections are being reorganized into a more readable and user-friendly format, and I'm able to begin diverting some of my attention to my next book. All thanks to my wonderful allies on this long trip.

Despite seeking self-publication, the list of people assisting me grows by the week. Taking a quick look at my credits page, I see I have over 15 people credited, including illustrator, tyopgraphic artist, layout designer, logo designer, editors, and most importantly, my play-testers. And while my book is swiftly approaching the date when it will be ready for publication, I know that I still have a lot of work ahead of me, and I won't be doing it all alone.