Experience Points is the blog that collects my thoughts, musings, advice and experience as I make my way through college, into my career as a writer and game designer, work in the self-publishing fields, and pursue other creative and literary endeavors. Articles are posted every Monday and Friday, and videos every Wednesday. The current Post Series is MMO Monday, running from 10.20 through 11.10.
Showing posts with label facebook. Show all posts
Showing posts with label facebook. Show all posts
Thursday, October 9, 2014
Wednesday, September 17, 2014
Vlog Post - Weekly Updates, Moving, & Future Serials
Hooray! A new Vlog post. check it out. As always, any questions, comments, concerns or criticisms, please comment below!
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Friday, June 20, 2014
Cybersaurus: Episode 1.5 - Kenneth
Hey readers! Here's a short written about a couple of side characters from my series Cybersaurus. Kenneth appeared in Episode One as a small role in only a single scene, and I had so much fun writing him, I decided to give him his own scene, as well as a potential, minor subplot that could develop in future shorts, or even find its way into the main series! Enjoy!
Thursday, May 8, 2014
Lessons Learned in Self-Publishing: Part One
For those of you who only keep up with my blog and don't pay much attention to anything else I do (and why you only keep up with my semi-hardly-regular blog, I have no idea), Elephants in the Living Room part II, and the Complete Edition of Elephants, have both come out. And, if you follow my Facebook page, you know that my next book, an all new series, will be releasing early in June this year. On top of that, my beta reader notes came back for the Round 10 Core Rules, meaning the printed edition will become available soon enough.
So, I've been fairly busy. But that's not the point of this post.
Tuesday, December 24, 2013
Happy Holidays from Experience Points!
Hello readers! It's been a while since I've updated the blog, so here's a quick recap of the last few weeks, as well as some minor plans for the near future.
The holidays have been busy and hectic as I bounce from one part of the family to the other, balancing work, work, writing, friends, family, and girlfriend. In actuality the business is a blessing and I welcome it with open arms. I am very fortunate to have such wonderful people in my life, even if scheduling can get stressful at times.
I have been continuing to work on three different projects at once, as is my way, while also throwing down the groundwork for a new pet project in the future. The print format of the Round 10 Core Rulebook is at a solid start, but it will not be ready by the end of the month, as originally expected. I think, when it comes to releasing books, I'm going to stop posting my expected release dates, as I can never seem to stay on top of them. Additionally, I am tightening up the writing of the first adventure module for R10, Operation: Heavenly Discord, which should be ready for digital download in the near future. And finally, I am starting to revise and piece together the sections of the Zimildran Setting Module for R10, which should be ready for publication sometime next year. Add to this the fact that I am also developing a second tabletop game that may or may not see release, as well as trying to balance every other aspect of my life, and I hope you can understand why my blog has been so silent as of late.
As for the future, I've said this before, but it is something that needs to happen and I plan to hold myself more accountable from here on out. Unlike years prior, I will be holding myself to a set of resolutions for this coming new year. Where once my resolutions were abstract and difficult to define, such as 'be a better friend' or 'be more creative', this year I plan to make the resolutions concrete and easy to track. Also, they will be recorded here, in my personal journal, and posted on my fridge at the apartment, so that I will always be well aware of their importance. As resolutions in years past have been about myself and my relationships with others, these ones will almost entirely be about me and my work, with Round 10, online publishing, illustration and game development. I am excited to share the resolutions with you when they are finalized!
As always, thank you so very much for your continued support and readership. If you have any questions, comments, concerns or criticisms about the blog, Round 10, or my writing in general, please email me at lostlegacyrp@gmail.com. Check out my Current Creative Projects page to see what I'm officially working on, and keep up to date with all of your Round 10 needs at the Round 10 Website, Round 10 on Facebook, and by getting Round 10 from RPGNow!
Wednesday, December 11, 2013
Round 10 Core Rulebook PDF is available!
Yes, finally, the Core Rulebook for the Round 10 Role-Playing Game System is now available for digital purchase as a PDF from RPGNow. Simply click this link to go to the book's page!
The Print-On-Demand should be available by the end of the month, as formatting for PoD is more time intensive than I originally expected. However, until then, you can get exposed to the initial Round 10 experience, a 217 PDF document, for only $19.99!
What does this mean for my other writing projects? Well, Elephants in the Living Room is postponed. It is still my goal to get it out before Christmas, but now with Round 10 making noticeable headway, my drive and effort is more easily placed in that venue. My other, mentioned-but-not-elaborated-upon, writing project is also postponed, likely until early 2014. My apologies to anybody who has been waiting for either of these, but my guess is that those individuals are few and silent. However, if you are waiting on those, then feel free to check out Round 10 until they release!
All jokes aside, I have always been one to undertake more projects than I can adequately finish in a reasonable time. And so I end up, weeks later, finding that I've over-committed and under-delivered. My apologies, but Round 10 has been almost 3 years in the making, and the excitement of it finally hitting digital shelves is too much for me to ignore right now.
As always, feel free to leave your feedback here. Check out the Round 10 website, Facebook page, and get the Quick Start Guide for free. Thank you so much for your continued support, and I hope to only continue to deliver quality written products to all of you, be it in the tabletop gaming venue or the digital creative writing venue.
The Print-On-Demand should be available by the end of the month, as formatting for PoD is more time intensive than I originally expected. However, until then, you can get exposed to the initial Round 10 experience, a 217 PDF document, for only $19.99!
What does this mean for my other writing projects? Well, Elephants in the Living Room is postponed. It is still my goal to get it out before Christmas, but now with Round 10 making noticeable headway, my drive and effort is more easily placed in that venue. My other, mentioned-but-not-elaborated-upon, writing project is also postponed, likely until early 2014. My apologies to anybody who has been waiting for either of these, but my guess is that those individuals are few and silent. However, if you are waiting on those, then feel free to check out Round 10 until they release!
All jokes aside, I have always been one to undertake more projects than I can adequately finish in a reasonable time. And so I end up, weeks later, finding that I've over-committed and under-delivered. My apologies, but Round 10 has been almost 3 years in the making, and the excitement of it finally hitting digital shelves is too much for me to ignore right now.
As always, feel free to leave your feedback here. Check out the Round 10 website, Facebook page, and get the Quick Start Guide for free. Thank you so much for your continued support, and I hope to only continue to deliver quality written products to all of you, be it in the tabletop gaming venue or the digital creative writing venue.
Friday, November 22, 2013
NaNoWriMo - Oh yeah, I was writing something...
I once again prove to be not very disciplined. It is now November 22nd, and I finally got some more writing done in my NaNoWriMo project. About another 3,000 words. I'm either not going to make the goal (again), or I'm going to have one crazy last week of November.
In addition to my creative writing project, it turns out that 'Elephants' parts 2 and 3 will be combined into a single part, since the word count of what would be part 3 is much lower than I originally expected. I do still expect to have that edited, revised and published for December 5th, so keep your eyes peeled.
If I can get this second creative piece ready for January 5th, I'll be a happy writer.
And finally, as far as Round 10 work goes, final edits have been made for multiple sections. We are fast approaching the release of the Core Rulebook, only 6 months behind schedule! Stay tuned for where and how you can get your hands on a copy!
This post is really just a generic update, and also a plug. Make sure you check out the Round 10 website, my book 'Elephants in the Living Room - Part One' on Amazon (be kind and leave a review!), and Round 10 on Facebook.
In addition to my creative writing project, it turns out that 'Elephants' parts 2 and 3 will be combined into a single part, since the word count of what would be part 3 is much lower than I originally expected. I do still expect to have that edited, revised and published for December 5th, so keep your eyes peeled.
If I can get this second creative piece ready for January 5th, I'll be a happy writer.
And finally, as far as Round 10 work goes, final edits have been made for multiple sections. We are fast approaching the release of the Core Rulebook, only 6 months behind schedule! Stay tuned for where and how you can get your hands on a copy!
This post is really just a generic update, and also a plug. Make sure you check out the Round 10 website, my book 'Elephants in the Living Room - Part One' on Amazon (be kind and leave a review!), and Round 10 on Facebook.
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Wednesday, May 15, 2013
You Can't Take Everything (or Everyone) With You...
This is primarily going to be one of my sappy, self-reflective posts, so please bear with me.
As most of you are aware, this week marked the end of the semester for me. Monday was the official last day of class, and Wednesday was the first of my two days of finals. I found I was struck with a stronger pang of grief than I originally expected. I've grown somewhat close (which for me means that I've shared a lot of laughs and some minor extracirricular activities) with a handful of people, including the majority of my Acting class.
I've talked about how I connect with people in previous posts, but allow me to go over this again. Years ago, I used to be free with my happiness and optimism, and I used to approach everyone as if they could be a life-changing friend for me. I poured everything into friendships and I tried to do everything in my power for those people. It didn't matter if we shared a brief, friendly conversation or if we hung out consistently for multiple months, I probably considered you a close friend.
Then I had a period where this openness and willingness to connect so freely with people came back to bite me, and it ended up hurting me. So I backed off, and kept people at arms' length. Sure, I didn't let other people hurt me during this time, but I was hurting myself, stifling my extroverted self and forcing a more introverted lifestyle. It was difficult at first, but it got easier as time went on, and eventually it became all I knew.
Yet, in the last two years now, I've really been working on getting back my old self, the self that I was years ago. I wanted to be the Nick that people wanted to be around again. I wanted people to enjoy their time with me, and I wanted people to know how much they mean to me. I have had a few friendships and relationships these past two years that have been instrumental in making this transition, yet a week such as this proves to me that things won't always be easy.
We finished our last performances in Acting class, and I lingered for a moment or two, but ended up leaving quite quickly, quite abruptly, with very little said to anyone other than a couple of passing goodbyes. I got halfway down the hall to the exit, and I stopped myself. I turned back around, went back to the theater, and made up some excuse in my head of a question that I had to ask the instructor as the real reason for my return.
Unfortunately, when I arrived again, most of the other students had gone, and I had missed my opportunity to give a more suitable farewell. Now, I found, I felt even worse.
This seems such an elementary thing for me, but now all that is rolling around in my head is the fear that I may never see some of these people again. That is a reality I'm going to have to face, but it's not one I'm proud of accelerating.
As I have been saying, time and again, I am moving forward. Forward with my life, forward with my career, forward with my creativity and forward with my relationships. Unfortunately, the other side of that positive coin is the fact that as I move forward, I am forced to face the realization that I can't take everything with me, that I can try to stay in touch with as many as possible, but I will lose contact with most of them, and it kills me.
It kills me because I think of the people who I was once close to that I don't hear from, or don't reach out to, much any more. People who I keep telling myself I need to call, need to contact, but I either don't or can't.
This Friday is my last final, in Public Speaking, a class in which I have made some simple connections with a few people, though not as major of connections and with not as many people as I would prefer (mainly because other than one or two moments, I didn't put much effort into it, probably out of a fear of the inevitable future). I think I will do what I can to offer a bit more of a satisfying goodbye to these people, something I may segue into my requesting they see the play that I will be in this summer.
I am a better friend than I have been this last week or so, I know it. I just have to act like it.
As most of you are aware, this week marked the end of the semester for me. Monday was the official last day of class, and Wednesday was the first of my two days of finals. I found I was struck with a stronger pang of grief than I originally expected. I've grown somewhat close (which for me means that I've shared a lot of laughs and some minor extracirricular activities) with a handful of people, including the majority of my Acting class.
I've talked about how I connect with people in previous posts, but allow me to go over this again. Years ago, I used to be free with my happiness and optimism, and I used to approach everyone as if they could be a life-changing friend for me. I poured everything into friendships and I tried to do everything in my power for those people. It didn't matter if we shared a brief, friendly conversation or if we hung out consistently for multiple months, I probably considered you a close friend.
Then I had a period where this openness and willingness to connect so freely with people came back to bite me, and it ended up hurting me. So I backed off, and kept people at arms' length. Sure, I didn't let other people hurt me during this time, but I was hurting myself, stifling my extroverted self and forcing a more introverted lifestyle. It was difficult at first, but it got easier as time went on, and eventually it became all I knew.
Yet, in the last two years now, I've really been working on getting back my old self, the self that I was years ago. I wanted to be the Nick that people wanted to be around again. I wanted people to enjoy their time with me, and I wanted people to know how much they mean to me. I have had a few friendships and relationships these past two years that have been instrumental in making this transition, yet a week such as this proves to me that things won't always be easy.
We finished our last performances in Acting class, and I lingered for a moment or two, but ended up leaving quite quickly, quite abruptly, with very little said to anyone other than a couple of passing goodbyes. I got halfway down the hall to the exit, and I stopped myself. I turned back around, went back to the theater, and made up some excuse in my head of a question that I had to ask the instructor as the real reason for my return.
Unfortunately, when I arrived again, most of the other students had gone, and I had missed my opportunity to give a more suitable farewell. Now, I found, I felt even worse.
This seems such an elementary thing for me, but now all that is rolling around in my head is the fear that I may never see some of these people again. That is a reality I'm going to have to face, but it's not one I'm proud of accelerating.
As I have been saying, time and again, I am moving forward. Forward with my life, forward with my career, forward with my creativity and forward with my relationships. Unfortunately, the other side of that positive coin is the fact that as I move forward, I am forced to face the realization that I can't take everything with me, that I can try to stay in touch with as many as possible, but I will lose contact with most of them, and it kills me.
It kills me because I think of the people who I was once close to that I don't hear from, or don't reach out to, much any more. People who I keep telling myself I need to call, need to contact, but I either don't or can't.
This Friday is my last final, in Public Speaking, a class in which I have made some simple connections with a few people, though not as major of connections and with not as many people as I would prefer (mainly because other than one or two moments, I didn't put much effort into it, probably out of a fear of the inevitable future). I think I will do what I can to offer a bit more of a satisfying goodbye to these people, something I may segue into my requesting they see the play that I will be in this summer.
I am a better friend than I have been this last week or so, I know it. I just have to act like it.
Sunday, May 5, 2013
The Round 10 Quick Start Guide is now available - for FREE!
Check it out at RPGNow.com! As always, let me know about your questions, comments, concerns and criticisms! You can contact me for Round 10 information at the Round 10 Website or by emailing support@round10rpg.com.
Check it out at RPGNow.com! As always, let me know about your questions, comments, concerns and criticisms! You can contact me for Round 10 information at the Round 10 Website or by emailing support@round10rpg.com.
Saturday, April 27, 2013
Beyond the Horizon Radio: Round 10 Interview
About two weeks ago I received an email from a supporter of Round 10 who also happens to be running a gaming podcast called Beyond the Horizon Radio. He voiced his excitement at seeing how far Round 10 has gotten, despite not meeting its goals as a Kickstarter campaign, and said that he would love to conduct an interview with me about Round 10, it's development, and the impressions of he and his gaming group from their play-test session.
I, of course, happily agreed. Any and all support is most welcome and appreciated, and the more I can get Round 10 out there and in the eyes of the public, the better off it will be. He was kind enough to send me the questions for the interview, and I am excited to partner with him and discuss what Round 10 can bring to the gaming industry.
The episode's air date is still up in the air, but we will be recording the interview this coming Wednesday (05.05). My only concern is that his podcast is set up only as a direct streaming site, only offering content for the limited time that he plays it (generally on Saturdays from noon to 3:00pm for live shows, and Sundays at a similar time for a rerun of Saturday's show). While it's definitely a system that works, I'd love for the episode, or at least the interview, to be available for download to be listened to at a time that's more convenient for the listener. I may connect with him and see if I'd be allowed to record the interview and post it on the Round 10 website and Facebook page, with his permission.
Regardless, I'm excited for the publicity, no matter how big or how small!
I, of course, happily agreed. Any and all support is most welcome and appreciated, and the more I can get Round 10 out there and in the eyes of the public, the better off it will be. He was kind enough to send me the questions for the interview, and I am excited to partner with him and discuss what Round 10 can bring to the gaming industry.
The episode's air date is still up in the air, but we will be recording the interview this coming Wednesday (05.05). My only concern is that his podcast is set up only as a direct streaming site, only offering content for the limited time that he plays it (generally on Saturdays from noon to 3:00pm for live shows, and Sundays at a similar time for a rerun of Saturday's show). While it's definitely a system that works, I'd love for the episode, or at least the interview, to be available for download to be listened to at a time that's more convenient for the listener. I may connect with him and see if I'd be allowed to record the interview and post it on the Round 10 website and Facebook page, with his permission.
Regardless, I'm excited for the publicity, no matter how big or how small!
Saturday, April 20, 2013
Round 10: The Persuasion
My third and final speech of this semester, which will be delivered on Monday, April 29th, has to be persuasive in nature, with the intent to persuade the audience to act, feel, or think in a specific way by the time the speech is finished. Since I spoke about tabletop role-playing with my frist two speeches, I originally planned to describe the benefits of actually participating in tabletop role-playing. And then I realized I was already doing this with my previous speeches, talking about how RPGs can increase small-group communication skills, organization skills, creative problem-solving, and working with a team.
And then it hit me: why not just give a 10 minute infomercial on Round 10?
This seemed almost too good to be true, too easy to work. I asked the instructor if I could basically do a 'shameless self-advertising' speech, and he said "as long as you can work in the persuasive elements, it will work."
Here we go, then.
So the speech will be about Round 10, and why the audience, as first-time players of an RPG, should choose that as their introductory system. I will go over Round 10's simple set-up, it's focus on openness and how it fosters creativity, how it fits to accomodate the game you want to play rather than force you to play its game, and how it will be supported in the future by interesting, original and memorable settings and expansions. I will touch on Zimildran, on Otherworld, and on other ideas for the future. I'll bring up Facebook, Twitter (@Round10RPG), the Round 10 Website (even if it's still under construction), and this blog. Hopefully my enthusiasm around this topic will be enough to at least garner one or two additional supporters.
And then it hit me: why not just give a 10 minute infomercial on Round 10?
This seemed almost too good to be true, too easy to work. I asked the instructor if I could basically do a 'shameless self-advertising' speech, and he said "as long as you can work in the persuasive elements, it will work."
Here we go, then.
So the speech will be about Round 10, and why the audience, as first-time players of an RPG, should choose that as their introductory system. I will go over Round 10's simple set-up, it's focus on openness and how it fosters creativity, how it fits to accomodate the game you want to play rather than force you to play its game, and how it will be supported in the future by interesting, original and memorable settings and expansions. I will touch on Zimildran, on Otherworld, and on other ideas for the future. I'll bring up Facebook, Twitter (@Round10RPG), the Round 10 Website (even if it's still under construction), and this blog. Hopefully my enthusiasm around this topic will be enough to at least garner one or two additional supporters.
Saturday, April 13, 2013
Round 10 Development Update
Most of my recent posts have been encompassing emotional reasonings, thoughts and ideas about the direction my life has been going, and the relationships I've been cultivating throughout the past few months. I understand that this blog was originally started with the intent to talk about the creative process around my writing, the journey I'm making in the self-publishing world, and the pursuit of a career in education. If you've been keeping up with my posts through all of this other, off-topic reflection, then I thank you. If you have found a level of annoyance in my posting inconsistencies, in my lack of discussion of the proposed, original topics, or in the general disorganized order of my posts, than I apologize, but know that every post in this blog is about things that are important in my life and that float in and around my mind on a daily basis.
That being said, I will spend this post talking about the state of the Round 10 RPG and my plans for the near future.
Round 10 RPG Core Rulebook - Overall Progress
Writing: 85% finished
Artwork: 76% finished
Ramon Ignacio Bunge, my wonderfully talented illustrator (who you can find on DeviantArt), is currently working on the last two black and white illustrations and then will jump into a final full-color image that I decided to add to the list last-minute. The pictures are turning out really well, and you can see all of the work he has done so far at the Round 10 RPG Facebook Page. Here is a taste of what he has done so far for the book:
As far as the writing goes, I've got to finish up the GM's section (genre-specirfic tips, running a scenario, running a campaign, and creating your own items, enemies, and settings), and fill out the remaining reference sheets (generic enemies, vehicles, ships), and then the writing will be 100% finished.
I'm debating if I should look into getting a professionally done layout for the character sheets and enemy sheets, but something tells me that a simple layout for those would work just fine. I'd rather spend time on the book's layout as a whole, ensuring that it reads well, has a proper and complete index and table of contents, and that it flows together well.
I'll likely be getting the Quick Start Guide up on the Facebook page and on RPGNow as a free download in the coming weeks, giving any interested parties the opportunity to get their feet wet with the rules system before the full game hits digital shelves.
I'm toying with the idea of posting weekly video notes on the Facebook page, an idea that has hit a wall simply because of my lack of adequate recording equipment. I'm also debating about posting some of our play-testing audio recordings for interested parties to hear, and get an idea for how the game plays. And finally, the Round 10 website is coming together, slowly but surely, and should be up and running for the public soon enough.
If you are one of the interested parties and you know of anything specific you'd like to see on the Facebook page, please let me know! I'm open to all suggestions.
That being said, I will spend this post talking about the state of the Round 10 RPG and my plans for the near future.
Round 10 RPG Core Rulebook - Overall Progress
Writing: 85% finished
Artwork: 76% finished
Ramon Ignacio Bunge, my wonderfully talented illustrator (who you can find on DeviantArt), is currently working on the last two black and white illustrations and then will jump into a final full-color image that I decided to add to the list last-minute. The pictures are turning out really well, and you can see all of the work he has done so far at the Round 10 RPG Facebook Page. Here is a taste of what he has done so far for the book:
As far as the writing goes, I've got to finish up the GM's section (genre-specirfic tips, running a scenario, running a campaign, and creating your own items, enemies, and settings), and fill out the remaining reference sheets (generic enemies, vehicles, ships), and then the writing will be 100% finished.
I'm debating if I should look into getting a professionally done layout for the character sheets and enemy sheets, but something tells me that a simple layout for those would work just fine. I'd rather spend time on the book's layout as a whole, ensuring that it reads well, has a proper and complete index and table of contents, and that it flows together well.
I'll likely be getting the Quick Start Guide up on the Facebook page and on RPGNow as a free download in the coming weeks, giving any interested parties the opportunity to get their feet wet with the rules system before the full game hits digital shelves.
I'm toying with the idea of posting weekly video notes on the Facebook page, an idea that has hit a wall simply because of my lack of adequate recording equipment. I'm also debating about posting some of our play-testing audio recordings for interested parties to hear, and get an idea for how the game plays. And finally, the Round 10 website is coming together, slowly but surely, and should be up and running for the public soon enough.
If you are one of the interested parties and you know of anything specific you'd like to see on the Facebook page, please let me know! I'm open to all suggestions.
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