Showing posts with label fatnasy. Show all posts
Showing posts with label fatnasy. Show all posts

Sunday, May 5, 2013

The Round 10 Quick Start Guide is now available - for FREE!

Check it out at RPGNow.com! As always, let me know about your questions, comments, concerns and criticisms! You can contact me for Round 10 information at the Round 10 Website or by emailing support@round10rpg.com.

Saturday, May 4, 2013

ISBNs and Barcodes

Just purchased the ISBNs and the barcodes for the Round 10 Quick Start Guide and the Round 10 Core Rulebook, meaning that the QS Guide should be available for free download within the next few days! Meanwhile, work on the Core Rulebook is nearing completion, though the June release date may be a bit ambitious, and it might have to get pushed back to July, simply to ensure it is complete and ready to go.

I've gotten a few questions about what sort of programs I am using for putting the book together, since I am self-publishing. I started using simple Microsoft Word for the rulebook, and after it's first draft was complete I moved it into Scrivner for basic layout editing and revising. Scrivner is great for layout work, it's cheap, and it allows me to achieve the look I want with the pictures I have. For the cover I've used Photoshop Elements to put together the images that were made by my illustrator, logo designer and typographic artist, as well as adding in the cover credits and (now) the barcode.

Not really much to report on other than all of that. I've been spending a lot of time both on Round 10 and on my schoolwork, as we're approaching the end of the semester. Blogging may be dropping down a bit for the next week or two, so I apologize to my more regular readers. Please, bear with me!

Saturday, April 27, 2013

Beyond the Horizon Radio: Round 10 Interview

About two weeks ago I received an email from a supporter of Round 10 who also happens to be running a gaming podcast called Beyond the Horizon Radio. He voiced his excitement at seeing how far Round 10 has gotten, despite not meeting its goals as a Kickstarter campaign, and said that he would love to conduct an interview with me about Round 10, it's development, and the impressions of he and his gaming group from their play-test session.

I, of course, happily agreed. Any and all support is most welcome and appreciated, and the more I can get Round 10 out there and in the eyes of the public, the better off it will be. He was kind enough to send me the questions for the interview, and I am excited to partner with him and discuss what Round 10 can bring to the gaming industry.

The episode's air date is still up in the air, but we will be recording the interview this coming Wednesday (05.05). My only concern is that his podcast is set up only as a direct streaming site, only offering content for the limited time that he plays it (generally on Saturdays from noon to 3:00pm for live shows, and Sundays at a similar time for a rerun of Saturday's show). While it's definitely a system that works, I'd love for the episode, or at least the interview, to be available for download to be listened to at a time that's more convenient for the listener. I may connect with him and see if I'd be allowed to record the interview and post it on the Round 10 website and Facebook page, with his permission.

Regardless, I'm excited for the publicity, no matter how big or how small!

Wednesday, April 24, 2013

Round 10 Soft Release Info

The Round 10 Core Rulebook is growing a bit more each day. These last couple of days saw some additional work from my illustrator, Ramon Bunge, come in and continue to wow me. I took the opportunity to play around with the book's layout and toy with where various illustrations will go. It is my goal and my hope that the book will be ready for distribution by June 1st at the earliest!

With this in mind, I should also start focusing on the Round 10 Quick Start Guide, doing some final edits and getting that ready for digital distribution by May 20th. The Quick Start Guide will present the rules in a succinct and easy-to-learn, seven page format, along with a pretty cut-and-dry adventure and six premade characters. It will be the stepping stone into the greater Round 10 experience, and will be available for free download from the Round 10 website and RPGnow.com, so keep your eyes peeled!

I'm debating on the prices of the Core Rulebook. The physical copy's price is sort of out of my hand; it all falls on what Lulu.com or Createspace.com will charge for each printing (probably in the realm of $40, since it is almost 200 pages with full-color artwork), yet I'm still a bit up in the air on the digital book's price. I don't want to charge too much, since it was never my intention to make substantial money off of this game, but at the same time I don't want to undercut the work that's being put into it. I'm thinking a PDF of the book could go for around $15.00 at standard price. It seems a bit high for a digital download, but at the same time the Core Rulebook offers so much information that there is no need to purchase anything further.

Zimildran is even further from having a determined price, but I'd say in and around $15.00 for the digital book. I'm even entertaining the idea of running some sort of online deal when you purchase the Core Rules or Zimildran to get some sort of discount on the other product, encouraging the purchase of both items.

Of course, the marketing stage of multiple products is still up in the air, but it's exciting to think about, at the very least!

Saturday, April 13, 2013

Round 10 Development Update

Most of my recent posts have been encompassing emotional reasonings, thoughts and ideas about the direction my life has been going, and the relationships I've been cultivating throughout the past few months. I understand that this blog was originally started with the intent to talk about the creative process around my writing, the journey I'm making in the self-publishing world, and the pursuit of a career in education. If you've been keeping up with my posts through all of this other, off-topic reflection, then I thank you. If you have found a level of annoyance in my posting inconsistencies, in my lack of discussion of the proposed, original topics, or in the general disorganized order of my posts, than I apologize, but know that every post in this blog is about things that are important in my life and that float in and around my mind on a daily basis.

That being said, I will spend this post talking about the state of the Round 10 RPG and my plans for the near future.

Round 10 RPG Core Rulebook - Overall Progress
Writing: 85% finished
Artwork: 76% finished

Ramon Ignacio Bunge, my wonderfully talented illustrator (who you can find on DeviantArt), is currently working on the last two black and white illustrations and then will jump into a final full-color image that I decided to add to the list last-minute. The pictures are turning out really well, and you can see all of the work he has done so far at the Round 10 RPG Facebook Page. Here is a taste of what he has done so far for the book:



As far as the writing goes, I've got to finish up the GM's section (genre-specirfic tips, running a scenario, running a campaign, and creating your own items, enemies, and settings), and fill out the remaining reference sheets (generic enemies, vehicles, ships), and then the writing will be 100% finished.

I'm debating if I should look into getting a professionally done layout for the character sheets and enemy sheets, but something tells me that a simple layout for those would work just fine. I'd rather spend time on the book's layout as a whole, ensuring that it reads well, has a proper and complete index and table of contents, and that it flows together well.

I'll likely be getting the Quick Start Guide up on the Facebook page and on RPGNow as a free download in the coming weeks, giving any interested parties the opportunity to get their feet wet with the rules system before the full game hits digital shelves.

I'm toying with the idea of posting weekly video notes on the Facebook page, an idea that has hit a wall simply because of my lack of adequate recording equipment. I'm also debating about posting some of our play-testing audio recordings for interested parties to hear, and get an idea for how the game plays. And finally, the Round 10 website is coming together, slowly but surely, and should be up and running for the public soon enough.

If you are one of the interested parties and you know of anything specific you'd like to see on the Facebook page, please let me know! I'm open to all suggestions.

Saturday, April 6, 2013

Literary Burp: Personality & Purpose

The following post is a thought or musing of mine that I just wanted to get recorded. These sort of thoughts filter in and out of my head constantly, and I'm of the mindset that if I don't acknowledge their existence, then I may as well have never had them in the first place. And every thought deserves its due attention, even if its a random one such as this.

When growing up I had a very different experience. I'm the youngest of four, and primarily grew up with my sister, as my other two siblings were considerably older and thus occupied a different lifestyle than I did. When they were listening to music and driving vehicles I was playing with Legos and acting like a dinosaur. Growing up, I've always seen how different I was than the rest of my family. I had an unashamed, unbridled and unquenchable thirst for the unknown. Concepts like outer space, the ocean, trackless desert and the deepest recesses of nature were all notions that held great sway with me. These were places that people only talked about or wrote about, but didn't go to. These were 'true' places, untouched by the hand of man and operating without his interference. These ideas, even if I didn't know how to articulate them at the time, intrigued me beyond compare, and were manifested in my love of such things as dinosaurs, Star Wars, the Marvel superheroes and other fantastic stories.

This passion for finding the amazing in what others rarely even thought about set me apart, at least in my eyes, from a lot of people I knew growing up. For all of my head-in-the-clouds, fantasizing and day-dreaming antics, my father was at least that engulfed in practicality. He showed a love of old comics and stories from his youth, but he is a man of concrete facts, of a world that's written in black and white and runs by the word of God and the letter of the law. Where he would try to determine 'why,' I would only muse 'why not?' As I grew up I found that I inherited his unshaking resolution in the truth of the world, in the presence of God, and in the important role religion plays in our lives. Yet I wasn't about to let this 'certainty' of faith, morality, and the way of the world limit my desire to seek the unknown, to continue to walk down paths others dismiss as fantastical, and to continue to keep my head in those beautiful clouds.

What is this post all about? I don't really know. I started out with one thing in mind, but it as changed in these few paragraphs. I guess it is an introspective analysis of myself. If there is one thing I do, and frequently, it's question why I think the way I do, why I feel the way I do, and why I act the way I do. I still feel like I am still learning who I am, and I feel like the only way I will ever truly learn about the world around me is to first understand that there is much I don't know, even about myself.

We all search for the concrete answers in life, or we think we have found them, or we plant them for ourselves to find. We rarely question them, some of us never do, and we are happy knowing that the sky is blue, the sun will rise, and tomorrow will always follow today. But not me. I'm not content with merely accepting the world, or my existence in it, at face value. I am here for a purpose, as is everyone, and I will never learn what that is unless I leave my mind open, unless I accept the fact that the concept of 'truth' is a human concept, and that I will only, in my entire life, learn a mere fraction of what is considered as truth. In short, there is much more going on in existence than I can ever hope to experience, to learn, to know.